Implementing Augmented Reality (AR) into Science, Technology, Engineering, and Math (STEM) Education
AR is slowly making a footprint in STEM education. With its versatile use of technology, it sparks interest in subjects and topics that students would not normally be interested in. Many of these examples are rooted in K-12 Education, which can give you ideas about what programs you'd like to develop in the future for children.
Some examples are also theoretical and take a look to the future of AR in Education. Keep an open mind when exploring these options.
The following examples may or may not relate to what you want to create in the future, but the instances below provide support for AR in education, and therefore they can be crucial in your grant seeking process.
Some examples are also theoretical and take a look to the future of AR in Education. Keep an open mind when exploring these options.
The following examples may or may not relate to what you want to create in the future, but the instances below provide support for AR in education, and therefore they can be crucial in your grant seeking process.
Databases and Formal Resources
Academic databases provide a sound foundation of support when seeking grant opportunities. Grant makers will want to see previous programs, their communities and populations, the effect it had on the community, and how these previous programs are similar or improved upon by your own program. More importantly, they'll want to see numbers, data, and statistics. Utilize these databases to find peer-reviewed articles and resources to support your own program's potential success.
Education Databases:
Professional Collection includes full text journals of today's modern educators.
Professional Development Collection includes over 500 high-quality education journals, including Booklist, Education Digest, Education Week, Educational Leadership, High School Journal, Journal of Educational Research, and much more. It is powered by EBSCOHost. Below is the Tutorial Video:
Education Databases:
Professional Collection includes full text journals of today's modern educators.
Professional Development Collection includes over 500 high-quality education journals, including Booklist, Education Digest, Education Week, Educational Leadership, High School Journal, Journal of Educational Research, and much more. It is powered by EBSCOHost. Below is the Tutorial Video:
"Augmented Reality in Education" (available on the Professional Development Collection database searching education AND Augmented Reality AND STEM) is a suitable article to read for beginners in the field of AR, especially in education. The article discusses the benefits of AR in education, as well as the disadvantages and the reasons educators turn down the opportunity to implement it in the classroom.
Teacher Reference Center provides 280 journals indexed with abstracts. It is also powered by EBSCOHost.
Technology Databases:
Computer Source includes a variety of information, not limited to computer science, augmented reality, artificial intelligence, telecommunications, programming, and software, just to name a few. You will need your ESU ID and password to log in to this database.
Academic Search Premier is the largest scholarly database in the world with full text and a wide array of disciplines. It is highly recommended for searching in the field of education, augmented reality, and STEM.
Teacher Reference Center provides 280 journals indexed with abstracts. It is also powered by EBSCOHost.
Technology Databases:
Computer Source includes a variety of information, not limited to computer science, augmented reality, artificial intelligence, telecommunications, programming, and software, just to name a few. You will need your ESU ID and password to log in to this database.
Academic Search Premier is the largest scholarly database in the world with full text and a wide array of disciplines. It is highly recommended for searching in the field of education, augmented reality, and STEM.
Multimedia Examples of AR in Education
Washington STEM used AR to advocate for girls to become immersed in fields of STEM by establishing a summer camp in Pasco, WA, in which students experimented with technology to create their own digital realities with AR. Click on the video to the right or the button below to learn more. |
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In Ithica, New York, high school students created an AR sandbox to educate students visually about geology, geography, hydraulics, topographic maps, and contour lines. Although this was not a STEM project, it was funded by the National Science Foundation (NSF), which also offers funding for STEM.
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MIT Scheller Teacher Education Program (STEP)
![]() http://edtechreview.in/author/3 Developed by MIT's Scheller Teacher Education Program (STEP), TaleBlazer is an app supported by Android and iOS that allows players to interact with virtual reality as they move around their real location.
Users can also create their own games with the browser-based TaleBlazer editor. |
In this example, MIT's Scheller Teacher Education Program (STEP) utilizes a location-based AR game to enhance students' understanding of global warming in the projected future. Students then decide the most logical solutions based on their findings throughout the game.
Students can also create their own location-based AR game. |